Event Preview: Oni Summoning Sorceress
Oni Summoning Sorceress is a farm event where signature units are dropped directly from maps at a certain drop rate for players to Cost Reduce and Skill Upgrade. At this point players should be aware that assuming similar JP event patterns this is when farm events start to spike; there will be numerous of them following through this period.
The Unit: Priestess Shiho
Shiho is a Platinum Priestess(Priestess is used for clarity, could differ in actual translation) where she functions similarly to Bishops except that they run the witch/healer combination instead of a mage/healer one. Shiho doesn’t have exceptional stats that outclass either witch or healers of the same rarity; her strength lies in her hybrid nature. While not being able to contribute in terms of DPS, Shiho overcomes weaknesses of healers in terms of Cost and witches in terms of range. The idea of a witch/healer hybrid also provides advantages in maps that do not contain too many ranged slots. Her use is mostly as a supportive DPS/healer that provides assistance to other heavy DPS ranged units like archers in dealing with tough monsters. Due to her shorter range than healers her deployment has to be closer to the front, thus putting her in a slightly risky situation when dealing with heavy damage ranged enemies.
Shiho is also a skill dependent unit, especially when you are counting on her reliability to perform her duties as a healer. Her skill has pretty solid cooldowns allowing repeated activation in short intervals, or simply to pull through clutch situations.
In summary, Shiho’s use should be fixed as a hybrid healer/witch that works well in close combat situations. She won’t be a major unit, but as the game progresses hybrid units like priestess and shaman will always have their place in strategies. Also, Shiho is a hybrid thus is not inclusive to “witches only” mods. Pretty sure she is not deployable in War of Magic.
Map Preview:
Going into the 5 maps for this event, you will be fighting a bunch of goblins, Black armors, wolves, Shiho and well, demons or what the wiki is calling now as cyclops (I prefer demons due to the figurative use of the Japanese word, or ogre).
Early maps are pretty easy to run; so long you have a set of decent range units and high HP blockers they should not pose too much of a problem. It is a different story though for map 4 and 5, particularly Map 5 where there is very little room for errors especially if you are running silver/gold units. The fact that the new demons hit really hard especially for pre-level 100 prince players you are better off preparing a ton of high HP blocker units or simply go for range and slow to kite them, which is a better option since their movement speed is considerably slower. This is the main reason why witch/archer combination is extremely strong for this event. Also because there is a considerably lower chance of your units requiring healing due to the heavy reliance of ranged units as well as less ranged enemies your dependence of multiple healers are unlikely for two reasons; lacking of melee units and ranged enemies mean less targets to heal, while for most of the harder maps there is just not enough ranged slots for you to deploy that many healers without sacrificing too much DPS output. In most cases unless your units aren’t trained to a desirable level one CC healer backed with a considerable DPS output is all you need to pull through the event.
Team Preparation:
Ranged units are mandatory here, so archers/witches/mages are all important damage source for your setup. In any case you also want a healthy pool of melee blockers despite the fact that you aren’t deploying too many healers or them not dealing too much DPS; strategic blocking is a key to success for this event since it is harder to control targets the ranged units will attack thus trying to keep the number of targets at a manageable level within their attack range will greatly help in focus fire and target selection to prevent leaking monsters.
Your team will probably run like this:
- Healers: 1 CC healer should be fine. It is not an easy task to run the last map with 2 non-CC healers unless you run specific compositions that provide alternative reliable damage output.
- Witches: Go all out on this. CCed, at least 2 of these are vital. Also important to have them at 100% affection. You will need them for War of Magic and as a replacement for one of the witches that got restricted anyway.
- Archers: Daniela, Soma, Spica are all good. CCed.
- Mages: 2 Mages are ideal, 1 mage is probably going to work fine. Again CCed.
- Bandits: These are useful for their high HP serving as fodders and dealing enough damage to the demons. CC or not isn’t too big of a factor although having extra HP is always better to last more hits.
- Heavy Infantry: Extremely important since there are quite a number of rushes in this event. At least have 2.
- Valkyries: I find these units doing extremely well in map 5, simply due to the fact that the map is actually a UP tight map despite not many noticing it. Having 1 is good enough, although 2 allows more room for errors during play.
- Soldier: Katie as usual.
Other notable units: For one, Black Karma shines in this event. If you have one she can greatly boost your chances in map 5 during the final rush phase with the black demon being the strongest enemy for this event. She helps by absorbing damage as well as freeing your healer to concentrate healing in other lanes since monsters spawn from multiple directions. Bishops can also work wonders, while the fact that there is a shortage of ranged slots mean that ranged units that take melee slots like Ninjas are also viable. Vampire hunters can take over some archer duties especially when dealing with the demons since they move slow enough for the hunters’ range to be effective.
Other Important Stuff:
1)Crystal Spending
Shiho is a skill dependent unit, and while she does have revival histories if you are planning to go all in with crystals then max CR/SU is your best bet, although like Maribel her spike is at skill level 4. You won’t find her too useful without the healing multiplier and fast cooldown since she suffers a shorter range, and her cost is also an important factor particularly when you can get a max CR healer with on par DPS at about 17. Then again Shiho is one of those useful farm event units that will still find a place from time to time even after Kagura’s release, so this is a unit worth spending if you have the extra tank.
2)Drop Farming
Oni is one of those events that boost a great drop distribution. Most of the silver drops are extremely useful for CC purposes from the get go; archers and soldiers are considered among the highest consumed CC fodders in the game. Demon crystals are also considered great drops, while the flowers are probably not as useful. Despite that, considering Shiho’s value this is a pretty solid event for both new and old players alike.
Conclusion:
Coming into this event confirmation I am actually quite taken by surprise, albeit a pleasant one. There is the concern that Shiho will not be able to arrive to EN since her visual depiction is pretty lolicon but since it is confirmed having a loli-like unit is a bonus. As for the event itself, Shiho is a decent farm event unit that is worth having in the long run, especially considering event units in the near future that are mostly going to be benchwarmers she isn’t too shabby at all. Definitely worth putting the effort into this one.