Event Preview: Monk Training Grounds
Monk Training Grounds is a Farm event where the signature unit is directly dropped from indicated monsters in selective event maps for players to Cost Reduce and Skill Upgrade. For new players this is a sort of lottery event since drops are not guaranteed as well as your chances of getting successful Cost Reduction and Skill Upgrades. Refer to my post regarding Event Missions for more details about Farm events in general.
The Unit: Monk Rin
Rin is a Platinum Monk, a class that is built with evasion and multiblock capabilities. Monks in general have low UP cost, and functions as an early game unit that deals with weak monster rushes. Their DPS are generally considered decent due to the relative attack and speed given their low UP cost. Rin has a HP/Attack affection, which is a buff to monk’s general strength since their weaknesses has always been on defense. Rin will also see the beginning of the many farm signature units that come with 10 skill levels, gradually setting the benchmark for most future farm event units. Her skill gives her attack/defense boost for a short period of time, with a fast initial cooldown yet long subsequent cooldowns after that. This means that strategically she isn’t suitable for use after early game as her multiblock with low defense will hurt her and demand more healing attention, directly undermining your healer’s effectiveness in the area. This also means that for Rin to do her job she needs skill levels, and usually the target is level 9.
Map Preview:
Monk Training Grounds has 5 maps as usual. This is a pretty easy event in terms map monsters and difficulty apart from some tricky situations that will caught players off guard on their first try, particularly unexpected rushes. You will also be seeing black ogres for the first time as well as the slime guardians(women in fact) that deals damage like Princesses. These are high MR units so ranged physical damage is useful against them, as well as witches for the slow.
In terms of trickery, map 4 is a 0 ranged map removing prolonged healing from the mission, meaning that you can only rely on melee units to do the damage and withdraw. You will want to prepare quite a number of assorted melee units for this one like Bandits/Heavy Infantries. Map 2 has the slime guardians so be sure to leave a couple of archers for those towards the end of the map, while Map 3 generally has high mobility units all round demanding delicate position timing and UP cost management. Map 5 has quite a number of high defense units that will serve as a frontline while a rush comes in at their back so high AOE magic damage is recommended as well as a couple of multiblockers. There is also a tiny shortcut path that monsters seldom use so it will catch you off guard if you do not prepare enough to cover this path since the last wolf rush will exploit them alongside an ogre.
Team Preparation:
You will want a bit of everything for this event. The bronze soldiers trained for Spirit Rescue H can be handy for those lacking in trained melee units for map 4. 2 CCed healers will cover most of your needs for this event; usually a third is not required unless your healers aren’t well-trained. 2 Mages are also required for map 5, you can also prepare a Bronze one in case the UP isn’t forgiving enough. Multiple Soldiers are useful for early game UP generation as well as blocking rush, and you want to have multiple Heavy Infantries/Bandits for strategic blocking and temporary burst. Having a couple of Valkyries can help out with UP generation as well as providing some sustained melee DPS. Also prepare a couple of witches for emergencies. Prepare the usual ranged physical units for map 2; archers/bounties/pirates are all fine.
Other Important Stuff:
1)Rin as a Core Anti-Rush Unit?
In my honest opinion, monks generally are very hard to be considered core. Their valuable strengths in being a low-cost multiblock evasive unit is strongly undermined by their weakness in defense. When comparing the hybrid class with their base classes in Soldier and Rogue there are multiple aspects to see that having a bit of both from these 2 base classes is not a very good idea. Rogue evasion works well because you are talking about 50% chance for a single blocked monster to hit or miss. While the same applies to multiblock scenario in monk the chances of getting hit or miss is doubled because of the one extra blocked monster. This means that monk relies even more heavily to the evasion procs than rogue, as they don’t actually gain too much of a HP advantage to rogues considering their defense frailties as well as the advantage of rogues having assassination procs to immediately end a fight compared to monk with mostly DPS boosts. While Rin in herself does gain defense boost on skill activation with the long reuse cooldown she will lose out in prolonged fights.
Comparing monks to soldiers further undermines the class because of the absolute skill advantage soldiers have. There are few skills as valuable as passive UP generation and monks certainly will never outclass this advantage. Moreover, in terms of stat they lose out in the defense battle since most soldiers come with decent defense stats and HP to give them the necessary defense mechanics for the extra block. I feel like monks will only be a relevant unit class until their defenses are shored up; give them the necessary defense stats and evasion as a tradeoff for not having passive UP generation/assassination advantage.
2)Drop Farming
Silver Soldier is the story here, with Crave and Rosalie showing up in both map 4 and 5. Soldiers are extremely important as CC fodders so having extras will never hurt considering their wide usage as more unit classes show their way into the game. Silver Bandit is another fodder that is usually required by Rogue/Bandit/Pirate/Ninja CCs. If you are going for soldier farms, map 4 is the perfect map for you with Crave/Rosalie both showing up. Map 5 generally has the best Rin drop rate, while the overall drop rarity is considered decent as well.
Conclusion:
From a free player perspective, Rin is NOT* a unit you want to spend an arm and a leg on to max CR/SU. Her Return of Investment just isn’t that great. Do look at the possibility of spending for the silver soldiers though, especially if you have spent for Len and are still a bit short to hitting the stamp card target for this month. Otherwise just go with the event collecting the SCs and farm leisurely.
*Fixed an issue where spellcheck removed an important word that would change the entire context of the sentence.