Event Preview: The Lethal Blade that Severed the Sky
The Lethal Blade that Severed the Sky is a trial event where players upgrade the signature unit by accumulating tier rewards in the form of total map stars. There will also be side rewards in the form of Spirits and Armors. This event rewards the first Swordmaster of the game.
The Unit: Swordmaster Sandra
Swordmasters are single blockers that solely rely on their skills to achieve specific purposes. All-in skill classes aren’t new in Aigis, with units like Pupuru being firstly introduced into the game as a unit that performs one-time specific interaction on the map as her skill activation effect. Swordmasters function in similar fashion and their skills generally dictates the overall strategy of the map; players want to build around Swordmasters instead of the other way round.
Sandra is one of the 5 Swordmasters that are already known in the game of which three of those representing the Cosmic Trinity, with Sandra representing the Heaven side of the Trinity. Her skill reflects such representation in a way that it does flat 1.5 times more damage to air monsters plus another base attack multiplier that is multiplicative and scales across skill level. The skill range covers a cross(+) pattern with Sandra as the focal point and is not affected by weather conditions or status ailments. At max skill level Sandra can deal 2.7 times more damage, multipliable to 4.05 times against air enemies which means she can dish out approximately 2.7k damage against air monsters on skill use subject to reduction by magic resistance as the skill damage is magic based.(Correction: True Damage as noted by Urizithar.)
Map Preview:
The Lethal Blade that Severed the Sky spans 8 maps, offering up to 24 stars for players to obtain. Maxing out Sandra requires 21 stars, while side rewards such as Spirits/Demon Crystals/Armors are available as well. A minimum of 5 stars are required to obtain Sandra.
Given the nature of Sandra’s skill it is not surprising that the new monsters for this event are mostly air monsters. New monsters from the demon group are added, this include flying demons that are ranged and a new boss-tier monster known as Archdemon that hits like a truck. Otherwise the old monster groups return, including Desert themed mummies, Halloween pumpkins and bats to name a few.
The maps are pretty rush focused, this means that you will be expecting packs of monsters pushing towards the exit in numbers either in a very short time or stretched across a period of continuous monster movement. In many cases the monsters are air units so ranged superiority is pretty important for this event. There are also specific map mods that creates disadvantages such as attrition. All in all though, the challenges lies on juggling monster aggro and protecting your DPS units utilizing good rods in tight UP situations, paralysis threats and taking down the air monsters as soon as possible.
Team Preparation:
Archers, Mages, Bishops to name a few. You can also use long range DPS like Pirates or Cannoneers for the new air demons given their longer lingering period and holding pattern on air. Given the balance between the number of air monsters to ground you want very well-developed range units, this include consideration on Awakening them as well as affection bonuses.
Otherwise, the setup is pretty standard; a couple of healers for attrition based maps and for occasions where tanking is required and a few short trade specialists like Valkyrie to deal with ground squishy targets. Against the ArchDemon a solid tank is required due to its high damage and the lack of slots to really provide sustain. Kiting is however possible, utilizing units like Karma/Eden to provide extra utility bonus as well as buying time although the more effective option is most likely bruteforceing through anyway.
Other Important Stuff:
1)Flavor of the Month
Sandra is one of the very few experimental units that developers tried to introduce into the game that is critical to skill use and actually requires players to be keen on timing in the maps especially when repetitive skill use is required. Swordmasters in general are pretty one-dimensional; they are mostly plug-and-play due to how reliant they are to their skill levels, does not require too much resources to be relevant and absolutely garbage on everything else apart from skill activation period where they definitely can be a game-changer.
Specifically on Sandra, her skill can be considered one of its kind due to the coverage pattern resembling a cross contrary to most AOE units that covers a radius. The cross covers the entire map and as such provides opportunity for Sandra to conduct long range snipes subject to her placement location, especially with a high multiplier on skill which is her major source of damage to begin with.
Unfortunately for her, or Swordmasters in general, their disadvantages are magnified as the game progresses as better units are introduced and their advantage in high damage multiplier is gradually overshadowed by the emergence of quality black event units or broken Platinums. New monsters like trolls and angels that regenerate life over time also means that burst mechanics which Swordmasters can easily achieve is no longer effective, again putting them in a bad place. Swordmasters are pretty bad single-blockers due to their high cost and does not provide extra options on normal attacks in contrast to other single-blocks thus rendering them extremely pointless to use on that regard apart from being a skill bot. Most importantly, their one-dimensional use puts players in a situation where building strategies with Swordmasters as a support type unit is difficult; they requires player attention and as such will most likely be the unit that players build a composition around, not the other way round.
That being said, until the said situation arrives Swordmasters are still extremely strong in specific maps at this stage, more so with how Nutaku Aigis is being run and there is no telling which units will arrive and which will be blocked. Especially for Sandra, she will always have a place in maps like Crystal Keeper G and Skyfallen Gift G as she provides reliability in securing all the kills on these maps and they are always relevant to farm. Compounded by the lack of rotation on Trading Post limiting access to Gianna the options to AFK these maps are relatively limited especially from a free player’s perspective so Sandra will always remain relevant despite the bad spot Swordmasters are in for now. There is also chances for them to improve considering their Skill and 2nd Awakening is yet to be known, although there is also the chance that the developers completely leave them aside to rot like many other niche classes overall.
2)Swordmasters in Domination
Swordmasters generally perform well in Domination for various reasons. Their skill cooldowns are relatively acceptable in Domination context, and further Domination missions can come with weather conditions which Swordmaster skills ignore. Most importantly Swordmasters provide the capability to reset the map by taking out massive amount of squishy monsters that serve as distractions both to your blockers(exhausting their block count) or DPS units(target selection). Sandra in particular also has a small window to reset target since she briefly loses her block during skill animation allowing for possible target swapping if the monsters did not die after the skill cast. This however is an extremely short window and most likely will not work in intended situations such as dropping aggro from a boss.
Conclusion:
Swordmasters are in a pretty bad spot right now; that however does not take away their potential of becoming great again. The event itself is pretty challenging like most Trial Events are, but with proper units in place there shouldn’t be too much of an issue to get a fully developed Sandra in your possession.