Event Preview: General of a Ruined Land
General of a Ruined Land is a trial event. Signature units from this event are rewarded after the event’s conclusion, whereby their growth are determined by the number of stars scored, with a maximum of 27 stars available. Side rewards are also given alongside the units whereby these are usually in the form of spirits/armors/demon crystals. This event rewards 2 signature units; an assassination archer and an advance guard.
The Units: Ayaka Archer Xiao/Lost Kingdom General Shuuka
Both archers and advanced guards aren’t new units into the game. Players should be very familiar with what archers do at this point now, but those without Uzume will be experiencing their first Advance Guard in Shuuka. Xiao is a Gold archer that is just about as ordinary as an archer would be, except that she runs a rogue skill in Assassination I which is unique I would say, but not that impressive overall.
Advance Guard is a melee unit that is more of a support based role than a fighter class despite their multiblock capability. The class itself grants cost reduction for all your units when they are deployed from 1-3 UP depending on their state: pre-CC, post-CC, post-AW. Because of their relatively squishy defense and low HP for a multiblocker and their ability to work like a Samurai in terms of cleaving attack only available after AW this is a pretty late developing unit class, of which their potential only shines after some level of investment. Skill wise Shuuka grants an attack buff to all units on the field for quite some duration, further signifying that this unit is a support based melee unit rather than a designated fighter. The duration increases substantially for each skill level increase so it is highly recommended to max her skill levels up which by theory is both easy and difficult for certain players. Post Awakening Shuuka is given more monk-like buffs with the evasion passive and cleaving.
Map Preview:
General of a Ruined Land runs 9 maps of which 2 EX and 2 G tier maps are the important maps to note. Monster wise most are already familliar faces such as black goblins, goblin riders, gargoyles, mummies, sandworms to name a few and the assorted demons/ONI although notably there is a new variant (blue) that runs higher attack speed than the others. There is also the introduction of the minotaur clone, a new boss-tier enemy that players will also face in future events and it is probably good to know how this monster works.
The minotaur clone as mentioned is a series of minotaur monsters of which only one is the true form. For this event there are a couple of minotaur clone variants but they work the same whereby only one is the true form that can only be attacked, lose HP and killed. The other clones remain invincible when this true form is not killed, and will not take any damage despite being a shared clone. Fortunately though just like how clones work the true form itself hits like a truck but its clones aren’t that strong and can be easily dealt with standard HA blocking setup, but you will still want to kill the true form as soon as possible if you don’t have a strong heal pool and strong tanks.
Another challenge for this event is the early UP cost. Given that the signature unit involves an Advance Guard and Shuuka is usually pre-deployed in some maps this contributed to the map designers introducing pretty heavy rushes early, such as a train of extended ONI rush. There is also the desert maps that run attrition mods with early sandworm movement followed by an extended ONI heavy hitters forcing you to deploy early melee units at 50% HP and quickly sustain them up with a proper heal pool or risk losing units. Parachuting techniques aren’t too useful in this event, so in terms of strategical variety you have limited options of types of units to use.
Team Preparation:
To deal with the minotaur you need a pretty substantial heal pool, so 3 healers are usually the go-to, preferably an Awakened Iris as well for the desert maps as well as sustaining multiple clone damage. 3 HAs are also the better options although 2 can be enough, then build a couple of high HP units like Bandits to work as diversion units to either block the clones or clear out some squishy monsters that can pose a threat of overrunning your multiblockers causing them to leak monsters. Assorted magic and physical DPS are also needed to deal with the different monster variety where some has higher MR and others with high defense; utilize your archers/mages for this, although having a couple of vampire hunters and ninjas can also greatly help contributing to the damage department.
For the minotaurs, if you have a strong heal pool running units like Avengers/Princesses can work wonders against the true form, otherwise playing the safe sustain game is a more holistic approach. Regardless of how you deal with them this will usually require either very good heal pool or deft fingers in swapping tanks, so for players catching up to the event prioritize getting your healers first if you plan to use Protections.
Other Important Stuffs:
1)Weird Combos, not so Weird Buffs
Xiao’s design is weird for an archer, for this is the period of time where Aigis developers somehow became strong fans of assassination design and decided that assassination should be something applicable to almost every unit class in the game until they realized how anti-strategic assassination is and nerfed the design to oblivion, directly destroying event units that run such design especially the melee ones. Xiao as a ranged unit still suffers, although the fact that she is ranged and runs decent attack speed would mean that assassination as a skill on her is still viable particularly against moderately buffed monsters like assorted Heavy Infantry and Red Gargoyle, although the flat duration across skill level is the big part of where her suffering came. At best she can fill in for a third-archer spot, but that will not last long assuming Rita is coming sooner or later.
Shuuka on the other hand is a bit like Len; she can still be pretty good in some scenarios. Putting Uzume aside, this unit is going to be one of those buff units you will need in future content where megabosses are present and you need every single buff you can muster to deal with that one big fat boss blocking your way to achieving 3-star in a mission as a free player. Otherwise Shuuka works more like a Monk-Samurai hybrid as you invest in her; the evasion she gets from her AW passive is only applicable to herself turning her into a monk-like unit, but of course she gets the multi-hit cleaving like a Samurai as well. Relatively low HP means she is just as squishy, so utilize her more towards a support role is the better option rather than having her to deal with most of the fighting. Overall as a unit she won’t last too long in your composition; once better buff units start rolling out she will go down the pecking order and eventually be benched, but comparing her to other event units’ fate she is still not so bad.
2)The Romance of the Three Kingdoms, Aigis Version
If you are a fan of this literature or you have played KOEI’s famous franchise, played Aigis DMM version and knew how the Spotlight unit fare you will not miss the close similarity of this event’s multiple units to the story between Zhuge Liang and Zhou Yu in one of the most inspiring strategical duel and partnership.
It is highly likely that Nutaku will not run the same spotlight unit for this event; Crouching Dragon Strategist Aisha is, and still is, the most broken unit in Aigis history. Unfortunately for being a loli character, Nutaku’s players most likely will miss the chance of using this extremely overpowered Black, a close adaptation of Zhuge Liang in terms of her sprite, design and even her title (Crouching Dragon is a specific reference to Zhuge Liang, the widely acclaimed greatest strategist in the era according to the novel).
In particular, both Xiao and Shuuka is overwhelmingly similar to the visual adaptation of Xiao Qiao and Zhou Yu in KOEI’s fanchise; Xiao Qiao is usually depicted in pink/orange depending on different Three Kingdoms/Dynasty Warrior games, while Zhou Yu is famously drawn in red costumes throughout, also strongly influenced by the fact that his serving dynasty is usually represented with red in both game series. There are also other evidence that tells of the similarity; In Three Kingdoms Zhou Yu is portrait-ed as a passionate yet proud strategist and frustrated for being second-best to Zhuge Liang, and players will be able to notice this personality in Shuuka through event conversations. In Aigis, Shuuka is the general of a kingdom; in Three Kingdoms Zhou Yu is a general and strategist for Sun Quan, the founder of Wu Dynasty after his death.
3)Event Farming
This is a pretty good event for silver unit farming considering the quality of the drops and the relatively low stamina/charisma cost per run, more so when this is a 2-week event. With the exception of Witch, the other important Awakening/CC fodders are available here: Soldiers/Archers/Rogues/Valkyries/Mages/Pirates/Heavy Infantry to name a few. Platinum/Black spirits are also up for grabs here, while the 2 G tier maps run similar completion bonus in Tin Can and Rainbow Spirit.
Also note that you get side rewards for hitting multiple star tier in this event like the past Collection event. This gives you spirits/demon crystals/gold armor and tin cans as well as a Rainbow Spirit, so you can net 2 Rainbow Spirits overall for one event alone. The highest tier required to get every reward is 24 stars, so players who decided to spend on protection do note that you don’t necessarily have to 3 star every map to hit this target so that you can safe unnecessary SC spending for this event, especially considering the fact that both units are not going to be good long term investments anyway.
Conclusion:
Archer is meh, Advance Guard is well, meh in the long run. By the time this game hits the point where megabosses run rampant there will probably be more than enough free buff units introduced into the game to get things done then completely relying on Shuuka’s buff. The event itself is not too strategically demanding, but you will want a strong heal pool, good ranged damage, 2 heavy tank sponge and a single daredevil to get things done. Otherwise a pretty uneventful fortnight.
Note: I will be celebrating my first year anniversary of Nutaku Aigis in a few days time. In conjunction with this I will be doing a Q&A as well as sharing some of my thoughts going into the second year with Nutaku Aigis either in a blog post or a video depending on available resources. You can start mailing your questions to the following email: vpgamesaigis@gmail.com, or direct message me on Twitter: twitter.com/vp_game. Do note that this is not an AMA; I will be answering Aigis-related questions mostly, but other questions like video guides, streamers, other games that I have played or will play such as Kanpani and Flower Knight Girl is also welcome. I won’t be answering questions that are personal though. Your information will also not be disclosed; if you see your questions answered you will know your questions are being answered, others won’t know who asked the questions.